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Build Blockchain Games Without Giving Up Speed or Cost
Blockchain gaming depends on transaction volume: frequent, small, and time-sensitive. QIE is an EVM-compatible chain built for exactly that. Mint NFTs, run play-to-earn economies, and move in-game assets without fees or wait times getting in the way.
What games need from a blockchain
Most of what makes a blockchain good for DeFi makes it a poor fit for games. Here's where that difficulty usually shows up.
Games generate a high volume of small transactions: item drops, crafting, match rewards. High per-transaction fees turn routine in-game actions into expensive ones.
Players expect an action to confirm before they move to the next one. A chain with multi-second or multi-minute finality breaks that expectation and breaks immersion with it.
Studios have already invested in Unity or Unreal, Solidity knowledge, and MetaMask-based wallet flows. A chain that isn't EVM-compatible means rewriting contracts and integrations from scratch.
QIE addresses all three without asking studios to leave the EVM ecosystem.
Blockchain game development without the usual tradeoffs
Studios keep the EVM tooling they already use. What they get on top of it is the throughput and fees a live game economy needs to run at scale.
Keep your EVM stack
Handle high-traffic moments
Keep in-game costs low
Connect beyond EVM
Already building in Unity or Unreal?
QIE does not publish its own Unity blockchain SDK or Unreal plugin. What it does have is full EVM compatibility, which means the standard Web3 integration approach studios already use for Ethereum-based games works here too.
Connect a wallet with WalletConnect or a similar library, point your RPC provider at QIE's network, and call your deployed contracts the same way you would on any EVM chain. Existing community Unity and Unreal Web3 plugins built for generic EVM support can be repointed at QIE by changing the network configuration, no rewrite required.
// hardhat.config.js module.exports = { networks: { qie: { url: "https://rpc1testnet.qie.digital", chainId: 1983, accounts: [process.env.PRIVATE_KEY] } } }; // QIE testnet config shown; see docs.qie.digital for mainnet
Keep gameplay off-chain, blockchain where it adds value
Putting every game action on-chain is slow and unnecessary. The common, practical pattern is a hybrid architecture: core gameplay, physics, matchmaking, and real-time state run on your regular game servers, the same as any non-blockchain game.
The blockchain layer handles the parts that benefit from verifiable ownership: minting an item once it's earned, recording a trade between players, or settling a reward. That keeps latency-sensitive gameplay fast while still giving players real, portable ownership of what they earn.
What typically stays off-chain
Movement, combat resolution, matchmaking, session state, anything that needs to update many times per second.
What typically goes on-chain
Item minting, ownership transfers, marketplace trades, reward payouts, anything that benefits from being verifiable and permanent.
NFT gaming: assets, ownership, and trading
How NFT games turn in-game items into something players truly own, on an NFT gaming blockchain like QIE.
Assets
Ownership
Trading
Designing a game economy that holds up
Play to earn games only work if rewards, tokens, and ownership come together as a real economy.
Rewards
Tokens
Ownership economics
What to look for in a blockchain for your game
The criteria that affect a game's economy, and where QIE lands on each one.
| Criteria | Why it matters for games | QIE |
|---|---|---|
| Avg. transaction fee | Sets the minimum cost of every mint, trade, and reward payout | $0.0001 |
| Block finality | Determines how long a player waits before an action is confirmed | < 2s |
| Throughput capacity | Extra capacity for high-traffic moments like a drop or tournament payout | 25,000+ TPS |
| EVM / Solidity support | Lets you reuse existing contracts, audits, and developer tooling | Yes |
| NFT token standards | ERC-721 and ERC-1155 support for unique and stackable items | Yes |
| Consensus | Affects security assumptions and validator decentralization | Delegated Proof-of-Stake |
| Fee model | Whether fees are paid out in full or partly removed from supply | 80% of gas fees burned |
What you can build on QIE
The same low-fee, EVM-compatible foundation that Web3 games need applies across genres.
Character progression, gear, and crafting materials minted as NFTs that persist and trade independently of any single server.
Territory, resources, and unit ownership recorded on-chain, with low fees keeping frequent strategic actions affordable.
Card and collectible games where each item is a verifiably scarce, tradable ERC-721 or ERC-1155 asset.
Tournament payouts and match-based rewards settled quickly thanks to sub-2-second finality.
Land, avatars, and in-world assets owned by players and tradable across a persistent, low-fee economy.
Games already built on QIE
Live play-to-earn games players can try on QIE right now.
QIE Lottery
A provably fair, blockchain-powered lottery game on QIE, built for transparent, verifiable outcomes.
Pawsome
A dog-racing game built on the QIE blockchain using a play-to-earn gaming model.
QIE Doodle
A nostalgic play-to-earn doodling competition game on QIE, where players battle other players to win.
Studios can apply for funding, too
From 5,000 to 500,000 QIE, plus mentorship, for studios building games on QIE through the Developer Grant Program.
Apply for a GrantFrom design to launch on QIE
Five steps of Web3 game development, from concept to a live, on-chain economy.
Design
Build
Integrate
Deploy
Launch
Developer resources
Everything you need before you write your first contract.
Documentation
Full developer docs covering network setup, smart contract deployment, and core concepts.
Read the DocsTestnet & faucet
Free QIE testnet tokens so you can mint, trade, and test your game's economy before spending real funds.
Get Testnet TokensBlock explorer
Track mints, trades, and contract activity on the live QIE network.
Open ExplorerFrequently asked questions
What studios and solo developers ask before building a Web3 game.
Start with your game engine as usual, Unity, Unreal, or otherwise, and decide which parts of the game need to be on-chain: usually asset ownership, trading, and player rewards, leaving core gameplay logic off-chain. Choose an EVM-compatible chain so you can use standard Solidity contracts and existing tooling like Hardhat, Truffle, or Remix. Write and test your NFT or token contracts on testnet first, using free testnet tokens, then connect a wallet like MetaMask so players can hold and trade their in-game assets before deploying to mainnet.
In-game NFTs are typically issued through one of two Ethereum token standards, both of which work on any EVM-compatible chain including QIE. ERC-721 is used for unique, one-of-a-kind items like a specific character or rare weapon. ERC-1155 is used for items that exist in multiple copies, like stackable currency or common crafting materials, in a single contract. You deploy the minting contract with standard tools like Hardhat or Remix, then connect it to your game's inventory system so ownership shown in-game matches ownership on-chain.
It depends on what your game needs most. For frequent, low-value transactions like minting common items or paying small in-game fees, look for low average transaction costs and fast finality so players are not left waiting. For code portability, EVM compatibility matters, since it lets you reuse Solidity contracts and standard wallets like MetaMask instead of learning a new language. QIE is built around that combination: 25,000+ TPS capacity, sub-2-second finality, an average fee of $0.0001, and full EVM compatibility. Weigh those specs against your game's real transaction volume and existing tech stack, not reputation alone.
QIE does not currently publish its own Unity or Unreal plugin. Because QIE is fully EVM-compatible, standard Web3 integration works here just like it would on Ethereum: connect a wallet through WalletConnect or a similar library, point your RPC provider at QIE's network endpoint, and call your deployed smart contracts. Existing community Unity and Unreal Web3 plugins built for generic EVM support can be pointed at QIE by changing the network configuration, without needing a QIE-specific SDK.
Play-to-earn describes games where playing can produce assets, usually NFTs or tokens, that hold real value and can be traded or sold on a secondary market instead of staying locked inside the game. Players typically earn these assets through gameplay milestones, competitions, or in-game economies, then trade them peer-to-peer or on a marketplace. These economies are only sustainable if enough real demand exists for the assets being earned, so studios need to design the underlying economy carefully, not assume rewards alone will hold value long-term.
Cost depends on your contract's complexity and how many items you mint at once, but the network's average transaction fee sets the minimum. On QIE, the average fee is $0.0001, compared to Ethereum's independently measured average of $0.17 as of August 31, 2026, per chainspect.app. That difference matters most for games minting frequently, common drops, crafting materials, or per-match rewards, where fees on a higher-cost network can outweigh the value of the item itself.
QIE doesn't offer a dedicated no-code blockchain game builder today. You'll still need a game engine like Unity or Unreal for the game itself, and a Solidity smart contract for any on-chain assets. That said, the coding burden for the blockchain half is smaller than it sounds: template tools like OpenZeppelin's Contract Wizard can generate a standard, audited ERC-721 or ERC-1155 contract without writing one from scratch, covering most of what games need on-chain.
Start Building Your Game on QIE
Deploy your Solidity contracts on an EVM-compatible chain built for the transaction volume real games produce.
